mirror of
https://github.com/koloideal/SortLab.git
synced 2026-06-10 10:25:30 +03:00
skelet
This commit is contained in:
+1
-1
@@ -25,7 +25,7 @@ private:
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UI ui_;
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bool isPlaying_;
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float timeSinceLastStep_;
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float stepDelay_;
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int stepsPerFrame_;
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sf::SoundBuffer beepBuffer_;
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sf::Sound beepSound_;
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+3
-1
@@ -7,7 +7,7 @@ class UI {
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public:
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UI();
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void update(const Sorter& sorter, bool isPlaying, bool isFinished, float stepDelay, const Array& array);
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void update(const Sorter& sorter, bool isPlaying, bool isFinished, int stepsPerFrame, const Array& array);
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void draw(sf::RenderWindow& window);
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private:
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@@ -18,5 +18,7 @@ private:
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sf::Text swapsText_;
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sf::Text speedText_;
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sf::Text controlsText_;
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sf::RectangleShape leftBackground_;
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sf::RectangleShape rightBackground_;
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bool fontLoaded_;
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};
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+15
-13
@@ -12,7 +12,7 @@ App::App()
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, ui_()
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, isPlaying_(false)
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, timeSinceLastStep_(0.0f)
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, stepDelay_(0.01f)
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, stepsPerFrame_(1)
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, isSweeping_(false)
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, sweepIndex_(0)
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, sweepTimer_(0.0f)
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@@ -22,7 +22,7 @@ App::App()
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window_.setFramerateLimit(60);
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generateBeepSound();
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beepSound_.setBuffer(beepBuffer_);
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beepSound_.setVolume(15.0f);
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beepSound_.setVolume(100.0f);
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}
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void App::run() {
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@@ -55,13 +55,13 @@ void App::handleEvents() {
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break;
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case sf::Keyboard::Up:
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stepDelay_ = (stepDelay_ > 0.001f) ? stepDelay_ * 0.5f : 0.001f;
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if (stepDelay_ < 0.001f) stepDelay_ = 0.001f;
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stepsPerFrame_ = (stepsPerFrame_ < 500) ? stepsPerFrame_ * 2 : 500;
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if (stepsPerFrame_ < 1) stepsPerFrame_ = 1;
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break;
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case sf::Keyboard::Down:
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stepDelay_ = (stepDelay_ < 0.5f) ? stepDelay_ * 2.0f : 0.5f;
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if (stepDelay_ > 0.5f) stepDelay_ = 0.5f;
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stepsPerFrame_ = (stepsPerFrame_ > 1) ? stepsPerFrame_ / 2 : 1;
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if (stepsPerFrame_ < 1) stepsPerFrame_ = 1;
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break;
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case sf::Keyboard::Num1:
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@@ -95,6 +95,7 @@ void App::handleEvents() {
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sweepIndex_ = 0;
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lastComparisons_ = 0;
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lastSwaps_ = 0;
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stepsPerFrame_ = 1;
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break;
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default:
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@@ -105,7 +106,7 @@ void App::handleEvents() {
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}
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void App::update(float dt) {
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ui_.update(*currentSorter_, isPlaying_, currentSorter_->isFinished(), stepDelay_, array_);
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ui_.update(*currentSorter_, isPlaying_, currentSorter_->isFinished(), stepsPerFrame_, array_);
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if (isSweeping_) {
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sweepTimer_ += dt;
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@@ -128,13 +129,16 @@ void App::update(float dt) {
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}
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if (isPlaying_ && !currentSorter_->isFinished()) {
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timeSinceLastStep_ += dt;
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if (timeSinceLastStep_ >= stepDelay_) {
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size_t beforeComparisons = array_.getComparisons();
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size_t beforeSwaps = array_.getSwaps();
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for (int step = 0; step < stepsPerFrame_; ++step) {
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if (currentSorter_->isFinished()) {
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break;
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}
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currentSorter_->step(array_);
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}
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size_t afterComparisons = array_.getComparisons();
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size_t afterSwaps = array_.getSwaps();
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@@ -154,8 +158,6 @@ void App::update(float dt) {
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playBeep(avgPitch);
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}
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timeSinceLastStep_ = 0.0f;
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if (currentSorter_->isFinished()) {
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array_.resetStates();
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isSweeping_ = true;
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@@ -164,7 +166,6 @@ void App::update(float dt) {
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}
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}
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}
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}
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void App::render() {
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window_.clear(sf::Color(18, 18, 22));
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@@ -204,4 +205,5 @@ void App::switchSorter(std::unique_ptr<Sorter> newSorter) {
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sweepIndex_ = 0;
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lastComparisons_ = 0;
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lastSwaps_ = 0;
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stepsPerFrame_ = 1;
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}
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+1
-1
@@ -10,7 +10,7 @@ void App::generateBeepSound() {
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std::vector<sf::Int16> samples(sampleCount);
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const float frequency = 440.0f;
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const float amplitude = 3000.0f;
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const float amplitude = 30000.0f;
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for (unsigned int i = 0; i < sampleCount; ++i) {
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float t = static_cast<float>(i) / sampleRate;
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+34
-16
@@ -10,38 +10,40 @@ UI::UI() : fontLoaded_(false) {
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fontLoaded_ = true;
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algorithmText_.setFont(font_);
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algorithmText_.setCharacterSize(24);
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algorithmText_.setCharacterSize(28);
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algorithmText_.setFillColor(sf::Color::White);
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algorithmText_.setPosition(20.0f, 20.0f);
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algorithmText_.setPosition(15.0f, 15.0f);
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stateText_.setFont(font_);
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stateText_.setCharacterSize(20);
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stateText_.setFillColor(sf::Color::White);
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stateText_.setPosition(20.0f, 55.0f);
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stateText_.setPosition(15.0f, 50.0f);
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comparisonsText_.setFont(font_);
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comparisonsText_.setCharacterSize(18);
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comparisonsText_.setFillColor(sf::Color(200, 200, 200));
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comparisonsText_.setPosition(20.0f, 90.0f);
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comparisonsText_.setFillColor(sf::Color(220, 220, 220));
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comparisonsText_.setPosition(15.0f, 80.0f);
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swapsText_.setFont(font_);
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swapsText_.setCharacterSize(18);
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swapsText_.setFillColor(sf::Color(200, 200, 200));
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swapsText_.setPosition(20.0f, 115.0f);
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swapsText_.setFillColor(sf::Color(220, 220, 220));
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swapsText_.setPosition(15.0f, 105.0f);
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speedText_.setFont(font_);
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speedText_.setCharacterSize(18);
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speedText_.setFillColor(sf::Color(200, 200, 200));
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speedText_.setPosition(20.0f, 140.0f);
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speedText_.setFillColor(sf::Color(220, 220, 220));
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speedText_.setPosition(15.0f, 130.0f);
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controlsText_.setFont(font_);
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controlsText_.setCharacterSize(14);
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controlsText_.setFillColor(sf::Color(150, 150, 150));
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controlsText_.setPosition(20.0f, 175.0f);
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controlsText_.setCharacterSize(15);
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controlsText_.setFillColor(sf::Color(200, 200, 200));
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controlsText_.setString("[1-5] Algorithms [Space] Play/Pause [Right] Step [Up/Down] Speed [R] Shuffle");
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leftBackground_.setFillColor(sf::Color(0, 0, 0, 180));
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rightBackground_.setFillColor(sf::Color(0, 0, 0, 180));
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}
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void UI::update(const Sorter& sorter, bool isPlaying, bool isFinished, float stepDelay, const Array& array) {
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void UI::update(const Sorter& sorter, bool isPlaying, bool isFinished, int stepsPerFrame, const Array& array) {
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if (!fontLoaded_) {
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return;
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}
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@@ -63,9 +65,7 @@ void UI::update(const Sorter& sorter, bool isPlaying, bool isFinished, float ste
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comparisonsText_.setString("Comparisons: " + std::to_string(array.getComparisons()));
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swapsText_.setString("Swaps: " + std::to_string(array.getSwaps()));
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int delayMs = static_cast<int>(stepDelay * 1000.0f);
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speedText_.setString("Delay: " + std::to_string(delayMs) + "ms");
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speedText_.setString("Speed: " + std::to_string(stepsPerFrame) + "x");
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}
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void UI::draw(sf::RenderWindow& window) {
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@@ -73,6 +73,24 @@ void UI::draw(sf::RenderWindow& window) {
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return;
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}
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float leftWidth = 350.0f;
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float leftHeight = 160.0f;
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leftBackground_.setSize(sf::Vector2f(leftWidth, leftHeight));
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leftBackground_.setPosition(5.0f, 5.0f);
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sf::FloatRect controlsBounds = controlsText_.getLocalBounds();
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float rightWidth = controlsBounds.width + 20.0f;
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float rightHeight = controlsBounds.height + 20.0f;
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float windowWidth = static_cast<float>(window.getSize().x);
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rightBackground_.setSize(sf::Vector2f(rightWidth, rightHeight));
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rightBackground_.setPosition(windowWidth - rightWidth - 5.0f, 5.0f);
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controlsText_.setPosition(windowWidth - controlsBounds.width - 15.0f, 15.0f);
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window.draw(leftBackground_);
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window.draw(rightBackground_);
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window.draw(algorithmText_);
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window.draw(stateText_);
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window.draw(comparisonsText_);
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